Start with a project archetype
Pick what kind of game you're making. The tool pre-weights criteria, asks a few questions about your team and deliverable, and produces a comparison shaped to your case.
A comparison tool that surfaces the trade-offs the “just use Unity” reflex hides. Different projects have very different best fits. The tool's job is not to declare a winner.
Pick what kind of game you're making. The tool pre-weights criteria, asks a few questions about your team and deliverable, and produces a comparison shaped to your case.
For projects between genres or experimental work. Answer shape questions about your project — code-heavy vs art-heavy, entity scale, dialogue, sound, etc. — and the tool builds your weights from your answers rather than a genre template.
Skip the flow. Full matrix, all engines, all criteria, no pre-weighting. For returning users and people who already know what they're comparing.
Step 1 of 3
Pick the closest archetype. Each one pre-weights criteria. Don't worry about exact fit — you can edit anything later.
Step 2 of 3
These shape the comparison. Skip anything you don't know yet — the tool falls back to neutral defaults.
Comparison
All criteria × all engines. These cells are someone's opinion, not measurements. Hover any criterion to see what it means; click any cell (in edit mode) to override its default.